Diablo 2 Level 99 Druid Download
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RobbyD's Time Traveler's Guide to 1.09 v1.3 Hi all - due to some interest in the topic, I have put together a compilation of what I have learned in playing the 1.09 game. Now, I am NOT the original expert, but rather learned what I know by building what I've now decided will be a Septemvirate and researching information that is out there, and asking copious questions that many of the real experts of this board have been extremely helpful in answering. So, I wanted to put all the things I've learned from various folks on this board and various resources on the net all in one spot, from the perspective of somebody familiar with the current patch who wants fire up a 1.09 instance. I'm sure there is a lot of info I have missed, so I request and welcome feedback from forum members on aspects I have missed or mistakes in the summary. So, without further ado, I present for your approval, the UPDATED, NEW AND IMPROVED third draft of RobbyD's Time Traveler's Guide to 1.09: ******************************************************* RobbyD's Time Traveler's Guide to 1.09 LOD v1.3 Contents 1. Introduction (AKA 'Why would I want to play 1.09?) 2.
Running the Patch 3. Differences Between 1.09 and 1.10-1.13 4. ITAMZ Available in 1.09 5.
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Imbalances/Bugs 6. Character-Specific Notes 7. 1. Kepler astrology software torrent. 09 Builds 8.
NYAQ (Not-Yet-Asked Questions) 9. MF/Boss Running in 1.09 10. Helpful Links 1.
Introduction (AKA 'Why would I want to play 1.09?) As a clarification, this guide addresses the LoD expansion - I have not played Classic. So, you are thinking about revving up a 1.09 instance, but you are thinking 'Why would I waste my time with 1.09?' Well, in my case, I played the game back in 2002-2003 and failed to get any characters past the Hell Ancients, so I wanted to settle the score. For other folks, reasons include: - Playing a fun (much more balanced than 1.07) patch that isn't so reliant on hard-to-build uber-powered RW items (well, 1.13 seems to have addressed the rune rarity) - Playing a patch that gives you more flexibility in your builds - ever wanted to build a Tri-Elemental Sorc? - Avoiding high-level experience penalties for a level 99 character (which can then be converted to 1.13 to respec to a sweet 1.13 build) - Easy HF rushing - Obtaining a 1.09 Raven Claw unique Long Bow that gets bugged lvl 30(33?) exploding arrows when converted to 1.10+ - Obtaining ingredients for beta 1.10s Crescent Moon, Call to Arms, etc.
Click to expand.Thanks very much, Crazy Runner Guy! Re: First rough draft - RobbyD's Time Traveler's Guide to 1.09 9.
MF / Boss running in 1.09 Item Generation Bosses and monsters generate items at the level of the monster, but the TC levels are not exactly the same. For instance, all monsters in Hell Act 5 are all level 90 (normal), 92 (champion), or 93 (unique).
However, the fabled TC90 items of 1.09 can only drop in WSK, cold caves (CP/GT/AW), or the red gate areas (Abaddon). Racks/Chests - Rack item-generation is similar to other patches in that you can find a 'stable rack' that consistently produces a certain item type, fairly often socketed, occasionally producing a magic, rare, set, or unique version. Like other patches, the item level from racks and chests are consistent with the area level, HOWEVER, this is CAPPED at level 75 (something that is apparently unique to 1.09). This means, for instance, racks can't produce items with qlvl >75. You won't get a Colossus Blade from a rack, for instance. You also won't get a Gladiator's Bane from a Wire Fleece rack.
As far as item types, I think 1.09 is similar to 1.07 in not dropping wooden items from racks - I can't remember seeing a bow drop from a rack, but I have seen Necro Heads on a regular basis. Gambling - According to the patch notes, it is theoretically possible to gamble a set/unique item. However, the odd are prohibitively low, and my experience is (after a pretty fair amount of gambling) that I've never gotten a S/U from gambling. Uniques/Sets 1.09 does not have any special level 85 areas, so Pit, AT, etc. Running is a waste of time.