Zvuk Prizhka Mario
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Zvuk Prizhka Mario Rating: 5,0/5 8568 votes
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•: September 13, 2005 Mode(s), Super Mario Bros. Krestiki starinnie katalog. Is a developed and published.
The successor to the 1983 arcade game,, it was released in Japan in 1985 for the, and in North America and Europe for the (NES) in 1985 and 1987 respectively. Players control, or his brother in the multiplayer mode, as they travel the Mushroom Kingdom to rescue from the antagonist,. They must traverse stages while avoiding hazards such as enemies and pits with the aid of such as the Super Mushroom, Fire Flower and Starman. The game was designed by and and was initially planned as a farewell salute to cartridge games on the Famicom, in anticipation of the forthcoming release of the, drawing technical influence from several of the console's previous games. It was designed with ease of access in mind, with the first level,, designed to introduce the core mechanics. The music was composed by, and is considered influential in making music a larger aspect of video games. Super Mario Bros.
Is frequently cited as one of the, with praise going towards its precise controls. It has sold over 40 million physical copies, also making it one of the. It is credited alongside the NES as one of the key factors in reviving the video game industry after the, and helped popularize side-scrolling platform games. It began an including a long-running, an, and a. Ports and remakes of the game have been released for most of Nintendo's future systems.
Alongside Mario himself, Super Mario Bros. Has become a prominent aspect of. Super Mario Bros. Features various unique power-ups which assist Mario—in the above picture Mario yields a, allowing him to attack enemies with fire projectiles. Behind Mario is an, which allows him to withstand touching enemies and other hazards for a short period of time. In Super Mario Bros., the player takes on the role of, the protagonist of. Mario's younger brother,, is controlled by the second player in the game's mode and assumes the same plot role and functionality as Mario.
The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser's forces, and save Princess Toadstool.: 7 The game is a; the player moves from the left side of the screen to the right side in order to reach the flag pole at the end of each level. The game world features coins scattered around for Mario to collect and special bricks marked with a question mark (?), which when hit from below by Mario may reveal more coins or a special item. Other 'secret', often invisible, bricks may contain more coins or rare items.
If the player gains a Super Mushroom, Mario grows to double his size and gains the ability to break bricks above him. If Mario gets hit in this mode, then instead of dying he turns back to regular Mario.: 12 Players start with a certain number of and may gain by picking up green spotted orange 1-Up mushrooms hidden in bricks, or by collecting 100 coins, defeating several enemies in a row with a Koopa shell, or bouncing on enemies successively without touching the ground. Mario loses a life if he takes damage while small, falls in a bottomless pit,. The game ends when the player runs out of lives, although a button input can be used on the game over screen to continue from the first level of the world in which the player died. Mario's primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a will flatten and be defeated,: 12 while a will temporarily retract into its shell, allowing Mario to use it as a projectile.: 11 These shells may be deflected off a wall to destroy other enemies, though they can also bounce back against Mario, which will hurt or kill him.: 19 Other enemies, such as underwater foes and enemies with spiked tops, cannot be jumped on and damage the player instead. Mario can also defeat enemies above him by jumping to hit the brick that the enemy is standing on.